

For example, if we have a place called The Temple of Set in London, it is divided into four floors. These places, like Diablo 1, are divided into class black holes. So we have four cities:Įach The city is made up of a handful of places where you do nothing but kill the enemy. The game stages also have a specific structure. The game has a linear structure and unlike classic role-playing games, it does not involve exploring the environment and performing side missions.

Let me explain its nature before addressing the drawbacks and strengths of salvation. A Diablo clone, But with a third-person camera and party-oriented gameplay ?! Now that I've finished the game after so many years, I have no feeling but to love it, but I still can't hide the fact that the game is broken in some ways. This is because salvation is a very difficult game, but if you immerse yourself in it, it will open up in your heart in such a way that even much better games may not succeed.

Vampire The Masquerade: Redemption is hard work.
